Treasure Trails and Clue Scrolls
IntroductionTreasure trails is a minigame focused on getting clue scrolls, going round the word a couple of times and getting shit rewards. It's the only way to get specific special equipment, though you will usually be rewarded with more common items such as adamant/rune/dragonhide equipment pieces which are good alch fodder among other things.
To start a TT, you need to get a clue scroll, which are drops from specific monsters.
Here is an example of some of the best possible luck you can get on a clue reward - two pieces of good alch fodder, a rare rune (g) piece, and an extremely rare third-age piece.
Remember that you can only have one clue at a time. How people don't know this already is amazing.
- Clue steps with specific requirements to complete, such as the completion of a quest, will have their requirements listed with the clue on the solution pages.
- For coordinate clues you do not need a sextant, watch, or chart - just a spade to dig with.
- The ring of wealth also increases the dropping chance for a clue scroll, from any monster that drops them. Wear one if you're looking to farm for a lot of clues.
- The general drop rate for clue scrolls even without the RoW is increased from Realscape.
- Another piece of advice is to always keep a map of the world open as you adventure around, and you may want to level up your magic a bit for convenient teleporting around the world that you'll need to go, or look for somebody to sell you teleportation tabs/jewelry.
- The maximum amount of rewards one can get from a clue is up to 8. This is not affected by the level of the clue, and the rewards cannot be duplicates.
Here is a recommended setup for when you get a clue scroll for convenience's sake so you don't have to bank very often, if at all. Keep at least 8 slots free because that's the highest amount of rewards you can get, and keep around 4 extra slots free for things like keys or waterskins for specific clues that need them.
Levels of Clues
Clue Scrolls are divided into 3 categories:
- Easy (level 1) - Maximum steps: 4 - Rewards may include vestment robe pieces, elegant clothing and emote-enhancing gear.
- Medium (level 2) - Maximum steps: 7 - Rewards may include ranger boots, essential to rangers and quite valuable.
- Hard (level 3) - Maximum steps: 11 - Rewards may include highly coveted third-age armour set pieces, which can be sold for ludicrous amounts.
Click below for monsters that drop clue scrolls and which clue level they are.
Generally the best ways to get certain levels of clues are as follows:
- Easy - Killing Goblins, or pickpocketing H.A.M. members. Gobbos can be found easiest across the bridge from ::home in Lumbridge, and H.A.M. members can be found in their dungeon hideout between Lumbridge and Draynor requiring 15/20 thieving to pickpocket.
- Medium - Killing any type of city Guard like in Varrock/Ardougne, or from Hill Giants and Moss Giants (which pairs really well with slayer training).
- Hard - Killing Blue Dragons, or alternatively Jellies. Jellies can be found in the Frememnik Slayer Dungeon and Blue Dragons can be found in the Taverly Dungeon, recommended that you get 70 agility if you're looking to farm them for clues a lot. Black Dragons may also occasionally drop clues, though they are slower to kill than Blues and their fast-access shortcut requires 80 agility. You may also go to Green Dragons as they have less health than Blues but their exclusive location in the Wilderness makes this a much less recommended method.
Here are tables of the possible unique rewards from each level of clue:
Here are tables of the possible non-unique/junk/alch fodder rewards from all levels of clues:
In /v/scape, most of our clue locations are a bit different than they are in Realscape due to mapping differences. Thankfully helpful wiki editors have contributed pictures of the exact spots of all of them so you won't get too confused and won't have to check the inaccurate OSRS wiki.
Click here to go to our Coordinate clue page.
At the moment the non-coordinate clue page is nearly complete, but most level 2 clues are missing from it. For the ones not on the /v/scape wiki, you may check the requisite pages on the 2007scape wiki and if they're inaccurate simply ask others if they know the solutions for the time being.
Click here to go to our Anagram, Crypic, and Map clue page.
Be warned that level 3 coordinate clues will always spawn a hostile wizard when you dig! Strong Saradomin mages will spawn outside of the wilderness, while weaker Zamorak ones will spawn during clues inside the wilderness. Level 2 coordinate clues will never spawn a hostile wizard, and coordinate clues are not possible during level 1 treasure trails. You need to defeat the wizard before you can dig again to progress. Saradomin wizards are quite lethal and can poison you with their dragon dagger when not casting spells at you so stay back and range them if possible, while Zamorak wizards are helpless if you can use the Protect From Magic prayer. Otherwise, just tank them with enough food and hope for the best.
Puzzle Box HelpCertain steps of level 3 clues (noted by the puzzle icon on the non-coordinate clue page) will require you to solve a slide puzzle before you progress. You will get a jumbled image of a 5x5 grid that will reveal a picture of a Tree, Castle, or Troll once completed. Pictured below is a completed puzzle along with the solution to solve it.
It's easiest to solve puzzles in the order of each colored section. First start with section 1, then work your way down, and so on. Once you get the right feel for puzzles, you can complete them quite quickly and easily. Keep doing clues and keep at it! This should also help with those stuck on a certain part of Monkey Madness who don't want to resort to paying the goy tax.