Underground Pass
vscapelogo.png

Requirements

Recommended

  • High Agility (At least 50 recommended, 70 is preferred)
  • 50 Thieving (for a shortcut)
  • 43+ Prayer

Items Needed

  • Rope (2+ recommended, some can be found deeper in the dungeon but you will still need some for the beginning)
  • A bow
  • Any arrows (Not fucking broad arrows though, your welcome -Unis)
  • A plank (Available during quest, right after shooting the guide rope and crossing bridge.)
  • A spade
  • A bucket (Available during quest, where you speak with Dwarves.)
  • A tinderbox

Equipment for dealing with high-level (89, 91) monsters
Food is highly recommended. Bring as much as you can carry. (If you run out, you can get more in the dungeon.)

Walkthrough

Getting Started

To get started, talk to King Lathas in Ardougne Castle's second floor.
This is one of the longer quests /v/scape has to offer. It will take a while to complete, at the very least 40 minutes, but the atmosphere of the quest is worth the trouble. Ensure that mom isn't calling you down for dinner or that cousin Roman doesn't want to go bowling, turn your phone off and steel your mind. Iban will save you.

With all your gear and food in check, head into West Ardougne. Go further between the ruined houses, as far west as you can go until you reach a cave entrance. Talk to Koftik and head inside.

Getting Across the Bridge

Now that you're inside the cave, you'll see three paths ahead of you. DO NOT BE A DUMMY, DO NOT TAKE THE MIDDLE ONE. Climb over the rocks to take either the north or south passage. You will come to a bridge. Talk to Koftik again and he will give you a damp cloth. Use the cloth on your arrows and use the wrapped arrow on the fire. Equip the lit arrow and your bow, then click on the guide rope while standing next to the bridge. A short cutscene will play and you will automatically cross the bridge, which will pull up behind you. You may notice a lever after crossing the bridge. DO NOT BE A DUMMY, DO NOT PULL IT or you will have to shoot the guide rope on the bridge again. Continue down the hallway and you will reach a pit. Use your rope on the overhang and continue down the hallway. If you fall, you will take some damage and be forced to crawl through a relatively long path littered with rockslides until you end up next to the swamp at the beginning. This is somewhat of a recurring theme in this dungeon, so be prepared for this if your agility is low.Death is only the beginning.

The Grid

Soon you will reach a large mesh in the floor. Talk to Koftik again, and cross the mesh. The path across it is randomized and sometimes you will fall into a spiked pit. This will deal a whopping 15 damage every time . Keep trying until you reach the far side. Pull the lever and run through the gate. Join us!

The Orbs and the Well

After the grid, continue along the path. Pay attention to the walls, as some of them have traps on them. You can attempt to disarm them, or run through them, taking damage. You will come to a small cove with an altar and a well in it. There is a journal you can pick up and read for flavor reasons, but it is not needed. Do not try to climb down the well yet. Your objective here is to collect four orbs located at the ends of the various branching pants.

The four paths are:

  1. The north one. This path has some pressure pads along the way. You can attempt to disarm them, run over them for minor damage, or use your plank to safely cross them. Reach the end and grab the orb.
  2. The northwest one. Very simple, avoid the monsters and grab the orb.
  3. The west one. Just like the north one, reach the end, grab the orb.
  4. The southwest one. This one seems safe, but there's a suspicious log hanging overhead. Instead, right click the orb and disarm the trap underneath the orb. You can now safely grab it.

Now that you have all four orbs, head back down the path to where the furnace was, past the traps. Chuck all four orbs into the furnace, and now you can head down the well. I see you adventurer… you can't hide.

The Cages and Obstacle Maze

If you're running low on food, search the nearby crates for some salmon and meat pies. If you need some rope for whatever reason, there's a spawn in the little alcove to the northwest. Continue down the hall until you reach some cages. Enter the first one on the left, and use your spade on the mud hole. Continue onwards, and cross the ledge. There are two paths you can take now:

  1. If you don't have 50 thieving, you will have to cross a stone bridge, and there is a possibility of failing to cross and getting hurt. Continue until you reach the end of the bridge. DO NOT BE A DUMMY, DO NOT CROSS THE SWAMP PATCHES OR YOU'LL END UP BACK AT THE BEGINNING.
  2. If you have 50 or more thieving, head as far south as you can from the ledge. There will be a door you can pick the lock on and another one further down

After passing this, continue south and squeeze through a pipe into the area with skeletons. Make them all pay!

The Caged Unicorn and the Paladins

For the next step, you'll need the unicorn's horn, but you can't quite get it since the unicorn is locked away. This is what the unicorn deserves. Search the cage to get a piece of railing. Next, go up the path next to the cage - it should be to the left (south) just as you enter the room, and use the railing bit on the rock. Search the wreckage to obtain the unicorn horn.

Continuing onwards, avoid the monsters until you reach three paladins. (If you talk to Sir Jerro before killing him, he gives 2x bread and 1x stew) Kill the three and take their badges. It is possible to pseudo-safespot themby running between the two stalagmites to the south, which will make them stop attacking you and head back. Once you have all three badges, head west, avoiding the traps with your trusty plank until you reach another well. Throw the unicorn horn and three badges down the well, then head through the door. Kill, maim… murder.

The Dwarves

Now you're in the most FUN area of the Underground Pass. Head as far south as you can, and then west a little until you reach some stairs. Head down. Our buddy Koftik will reappear and begin to follow you. Feel free to ignore him, since he does nothing. Head west, where you will find a small dwarven camp. Talk to the dwarves there for some instructions and a pizza from Niloof. If you need more food desperately, Kamen can give you unlimited food (however you will take a small amount of damage and lose 3 levels of agility every time you receive some.) Blood, pain and hate.

The Witch

The next step is to receive Bane's mask Iban's doll.
Go back up the stairs you came down to find the Dwarves. Head east and then north a little until you reach the first path over the abyss. Jump over the broken section (there is a possibility you will miss the jump and fall down below, landing in a pit full of poor soulless who also didn't grind agility for long enough. If this happens, head south and go back up the stairs.) After reaching the platform, head south and you'll see a house. DO NOT BE A DUMMY, DO NOT CLICK ON THE DOOR. Instead, click on the window - note that a message about her looking for something will show in your chat interface, and that's it. From here, head back to the platform, then head west to a second one. Head north from there to a third, then west to a fourth, and then north once more to a fifth. The cat should be there. Pick up the cat and return to the house. Use the cat on the door, and now you can get inside the house. Search the witch's chest to a Super Attack (3) potion, a Restore (3) potion, a book and Iban's doll. I'll swallow your soul.

Iban's Doll

This part requires you to get four elements to imbue the doll with. They can be done in any order.

  • Iban's Shadow : Head back to the first platform, go west to the second, then head south. There should be three large platforms with demons on them. You must kill the demons and take the three amulets they drop. They can easily be safespotted from the small bridges or each other's platforms, as they are too fat to cross. Head back to Doomion's platform and head north. Use the amulets on the chest, then use Iban's shadow on the doll.
  • Iban's Body : Fall Head back down to where the dwarves are. Talk to Klank. He should give you some gauntlets (hold on to these. You don't need them right now, though.) Grab a bucket from one of the house (or use yours) on one of the barrels inside to get some dwarf brew. Head to the southeast corner of the cavern and you'll come upon Iban's tomb. Use the brew on the tomb and them use the tinderbox. You will get Iban's ashes. Smear them on the doll.
  • Iban's Blood : Head directly north from the tomb until you come upon a large amount of blessed spiders. Ignore them and continue deeper into Spiderland. At the end, kill Kalrag (Level 89, can be safespotted if you run to the stalagmite to the south) and you will automatically smear the doll with Iban's blood. The blessed spiders will pull a McGangBang on you after this so run out of the cave ASAP.
  • Iban's Conscience : After exiting Spiderland, put on Klank's gauntlets and head to the northwest corner of the cave. DO NOT BE A DUMMY, EQUIP THE GLOVES OR THE SOULLESS WILL BITE YOU HARD. Go up the stairs, then go a bit south until you find another crossing with a Soulless wandering around on the other side. Jump over, then head north to the first cage. Go east to the second cage, then head north and take the first cage to the west, which will contain Iban's dove. As usual, use it on the doll. He'll save us all.

Killing Iban

This is the last step of the quest. If you followed the order of the guide, head back to where the wandering Soulless was, across the bridge to the northeast of the cave. Instead of going north to the cages, head east and follow the path southward. Keep taking the south path until you reach the center of the cavern. Kill a disciple and steal his robes. Before fighting the big bad evil Iban, you must be wearing only the robes - nothing else. Make sure you have enough space in your inventory (at least 3 empty slots) or you will not get the staff and runes! Enter Iban's room. Your task here is to use the doll on the well, which can be difficult as Iban likes to push you away. Keep trying until you throw that fucker into the well. Iban will die.

After this, take your rewards, head back to King Lathas and tell him of your success.

Rewards

  • 5 Quest Points
  • 6,750 Agility XP
  • 6,750 Attack XP
  • Iban's Staff
  • Ability to use Iban Blast
  • 150 Death runes and 300 fire runes after defeating Iban
Vtpbeth.jpg
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License