Slayer
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Slayer-icon.png Introduction

Slayer is a skill that gates off good training and money making opportunities until you level it up a lot. Even though most people will have to wait until higher levels in order to farm up valuable specific slayer monster drops, leveling up slayer from the start is very important to your long-term profitability and experience gain.

The basic mechanics of slayer include talking to a slayer master (of which there are five) and asking them to assign you the task of a number of monsters to kill, which will net you (2.25 * monster's HP) in Slayer experience upon each kill.

As you level your Slayer skill up, you will unlock the ability to kill special Slayer-only monsters and hopefully get some of their good drops.

Note that Slayer tasks do not give you an experience bonus upon successfully completing every kill of the task. Tasks are also infinitely re-rollable because /v/scape does not have the slayer points system, black masks, and so on.

Tasks

Click below for a table of what slayer masters may assign to you, and their requirements to use:

Monsters have different chances of being rolled referred to as task weight. Refer to 07 wiki for these values for now.

Training

Level 1 to 20

There is no incentive to travel at this level, so you want to pick the closest monsters to Turael to save time. Therefore, killing Icefiends, Dwarves or Goblins is best as they're all located relatively close by.

Level 20 to 40

As before, you want quick tasks, so from Mazchna pick taskes for Banshees or Crawling Hands. You could also just stay at Turael and continue killing Icefiends and dwarves.

Level 40 to Level 50

Now you have access to Vannaka, who is very close to several possible taskes. Here you can focus on Hill or Moss giants for quick experience, as there located right in Edgeville Dungeon, and Varrock bank is nearby for resupply.

Otherwise, you could start to go for profit with Fire giants, which drop Rune scimitars and Fire battlestaves, which alch for quite a bit.

Leve 50 to 99

You now have access to Bloodvelds, which are a very efficient task, although not massively profitable.

For profit, focus on dragon tasks, especially Blue dragons if you have 70 Agility. Once you reach 85 you can start on Abyssal Demons for the whip drops.

General Monster Guides

These are the monsters, arranged roughly in order of difficulty, that strike a balance between exp and loot. Pick whichever seem easy for your combat level. For any monsters that drop bury-able bones (check the prayer guide), bones to peaches spells or tablets are highly recommended.

RDT stands for Rare drop table.

Goblins

  • Good for after you finish the beginner's guide and need to grind hitpoints
  • Rare drop table access

Ankou

  • Found in the Stronghold of Security.
  • Good for Magic training, as they're weak to it.
  • Often drop Blood and Law runes.
  • Have RDT access.

Hill and Moss giants

  • Plenty of safespots, pairs well with magic/ranged training
  • Big bones for low level prayer training
  • Clue scrolls

Lesser Demons

  • Best place is Karamja volcano, bank at TzHaar (can be safespotted), this needs dragon slayer
  • Walk a little further to Crandor if there are too many scrubs (lol this will never happen)
  • Rune meds and RDT drops, otherwise terrible drops
  • Use darklight from Shadow of the Storm if you don't have a dscim
  • No prayer exp whatsoever

Fire Giants

  • Waterfall dungeon is the best place to farm fire giants
  • Rune scimitar drops alongside RDT drops
  • Good safespots for halberd training -get a dragon halberd from Regicide
  • No clue scrolls, unlike hillies/mossies
  • Will be aggressive when you first reach, can move between rooms in the dungeon to keep them aggressive

Green Dragons

  • Dragon bones and hides
  • Rare drop table, clue scrolls
  • Exclusively in wilderness -keep a one click teleport handy to escape
  • Must use dragonfire or antidragon shield

Memevelds at 50 Slayer

  • Located in Canifis slayer tower, is using level 71 agility shortcut remember to wear a nose peg
  • Low strength and defence, high hitpoints making them great exp
  • Attacks using magical melee, so wear full dhide (black or blessed dhide), fremmy ranger helm, and elemental shield or sara book.
  • Can drop occasional meat pizzas
  • No good loot outside of RDT

Turoths at 55 Slayer

  • Nature runes and Adamant alch fodder drops -carry a fire staff
  • Only in the Fremmenik cave, closest teleport is Camelot. Agility will help, with shortcuts at level 47/61/71
  • Need slayer 55 and can only use magic dart/broad arrows/leaf bladed spear.
  • Occasional law rune drops, so carry 5 air runes to quickly teleport back to Camelot.
  • Remember that the leaf bladed spear only does shared or defence, so you can't train strength/attack here.
  • Turoths (and later Kurasks) are really good for training ranged, you can safe spot the bigger ones from the little alleyway in between the Turoths' chamber and the Kurasks'

Blue Dragons

  • Same pros as Green Dragons
  • Need 70 agility to access quickly and conveniently
  • For decreased profit/faster bank runs, carry a Falador teleport
  • Pairs really well with ranged training
  • At 73 farming + 69 herblore, you can grow lantadymes and make antifire potions. With a high defence level, antifires will almost eliminate the need for food -carry two high healing pieces for the occasional melee hit

Dagganoths

  • Require Horror from the Deep or Fremmenik Trials to access
  • Multi combat area, recommended to use multicanon or blood burst
  • Fremmenik helms are great alch fodder
  • The difficulty arises from the fact that they will attack you in groups

Dust Devils at 65 Slayer

  • Need a facemask and completion of Desert Treasure
  • From Pollnivneach, use a magic carpet to Nardah (200 gp each way) for banking
    • Don't bother with waterskins or desert robes - if you run from Pollnivneach south to the well, you'll take max 1 hit from the heat
  • Occasional kebab drops for longevity -do not rely on this, it's pretty rare. Carry a stack of food.
  • Incredibly rare dragon chainmail drop, occasional alch fodder (rune dagger, red vambs) drops

Kurasks at 70 Slayer

  • Basically Turoths, but better in every way possible
  • Don't forget fire staff (for alchs) and five air runes (for a quick Camelot teleport to bank)
  • Law rune drops are pretty infrequent compared to Turoths, carry a camelot teleport
  • If you're ranging, each trip costs about 400 broad arrows, but keep in mind it's easy to get at least 60k (1000 broad arrows) if you can cast hi-alch

Iron Dragons

  • Need emerald (e) bolts or better, dragonfire potions, and honestly ranged/magic is best bet.
  • No dhides, but more bones per trip
  • Faster banking with Shilo Village carts or Ardougne boat
  • Better alch fodder than blue dragons, rare drops of dskirt/dlegs/visage.

Skeletal Wyverns at 72 Slayer

  • Need an elemental shield or dragonfire shield: regular anti dragon shield from dragon slayer WILL NOT WORK
  • Use a games necklace to pest control for quick banking
  • Even with the shield, they can freeze you in place. Eat food when frozen.
  • Bring good one-click food -monks, tuna potatoes, or baskets of strawberries recommended
  • If using sara brews, remember to take 1 dose of super restore for every 3 doses of sara brew
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