Differences
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Differences From Realscape

While the /v/scape devs try to avoid custom content as much as possible, sometimes it is necessary for things to run smoothly. It is recommended that you read this page as well as the FAQ and Beginner's Guide too if you're new, and before you ask any questions that aren't already answered on these three pages.

Changes to base game:

Ring Of Wealth

Games Necklace

  • Because Barbarian Assault is not implemented, the other teleport option for the games necklace other than the Burthorpe Games Room is to teleport to Pest Control island.

Music Player and Emotes

  • All music tracks and emotes fully unlocked from the start, can be played at any time.

Silverlight

  • Same stats as an Steel longsword as of Shadow of the Storm's release
  • 1.33x damage against any demon NPC that is normally affected.

Darklight

  • Same stats as an Adamant longsword Now has +13 Strength Bonus and +16 Slash Bonus
  • 1.75x damage against any demon NPC that is normally affected.

Port Phasmatys

  • The Amulet of Ghostspeak is not required to talk to the ghosts in the town.

Changes to quests

Priest in Peril

Priest in Peril requires only 25 essence instead of 50, to save you a trip back to Drezel at the last part of the quest.

Heroes Quest and Shield of Arrav

Anyone can help another person complete the above two quests, even if they've already done the quests themselves.

Changes to minigames:

Castle Wars

  • The Castle wars bracelet can be unequipped once the game starts and it's effect will be retained, allowing you to equip other gloves.
  • Check ::cwactive to see if a game is running and also how many players are waiting in the portals.

Pest Control

  • Only one game can be played at a time. Check ::pcactive to see if a game is running and also how many players are waiting in the lander.
  • PC specific chat system with ::pc "message"
  • Point system has been buffed
  • Points rewarded are 5 for the first 50 damage, then 1 more for every 100 rounded down
  • For example, 272 damage would give you 7 points
  • Hard cap of 35 points per round
  • Spinners will stop healing the portal if hit once and aggroed
  • No Void Seal

Read its minigame guide for more information and how to play.

Clue Scrolls and Treasure Trails

  • Coordinate clues require only a spade
  • Clue help specific to /v/scape can be found here. Nearly all clue help is listed, except for some new level 2 and 3 clues which still need filling out.
  • Read its minigame guide for more information.

Changes to skills:

All Skills:

  • Global announcement text pops up whenever a player reaches level 99 or 200 million experience in a skill.
  • Example: "Community has just achieved level 99 in woodcutting!".

Agility:

  • Some courses lack failure rates on the respective obstacles.

Construction:

  • The initial POH Portal is automatically placed in the world (in Rimmington by default) - you do not need to pay the flat 1,000 coin fee to purchase the house.

Crafting:

  • Threads used for crafting have a ~1/10 (or ~10%) chance to be used up per item crafted, rather than a flat 4-5 crafts per spool of thread.

Thieving:

  • Has the multi-loot mechanic from post-2007 realscape, see its guide for more details.

Slayer:

  • Tasks can be re-rolled infinitely by talking to the slayer master again (unless you're an Ultimate Ironman, then tough luck). See the guide for a table of tasks.

Farming:

  • When making Scarecrows to stand in a Flower patch for protecting Sweetcorn, every type of spear except for Dragon can be used to make it.

Mining:

To address the fact that we can't world hop for higher level ores, any ore above gold has had its respawn time altered:

  • Granite respawns in 9 seconds
  • Gem rocks respawn in 30 seconds
  • Mithril respawns in 3 minutes
  • Adamantite respawns in 6 minutes
  • Runite respawns in 20 minutes

Other rock respawn rates remain unchanged, see the guide for specifics.

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